In which Vox and Mr. Johnson discuss the combat medic as shadowrunner, including all the skills, spells, gear, and ‘ware you might need to make an effective combat medic.
|Episode 043 – Combat Medics – Shadowrunner Dossiers #7||Tags: Combat medic, Critical Glitch, Dragonfall, Harebrained Schemes, Regular episode, Shadowrun Returns, Shadowrunner Dossier|
|Episode 020 – Music in the Sixth World||Tags: Critical Glitch, Dragonfall, Information Society, Regular episode, Shadowrun Returns, Tower of Babel|
|Episode 019 – Vice in the Sixth World||Tags: Critical Glitch, Dragonfall, Regular episode|
|Episode 017 – Questions and Answers||Tags: aspected magician, Critical Glitch, decker, Dragonfall, Gnome Stew, Hiddengrid, Neo-Anarchist Podcast, Phil Vecchione, Regular episode, resources, rigger, Shadowrun Returns, spirit, submissions, technomancer|
|Episode 008 – Magicians: Shadowrunner Dossier #3||Tags: aspected magician, Dragonfall, Game Debate, Global Game Awards, hermetic, Regular episode, Running the Shadows, Shadowrun Chronicles: Boston Lockdown, Shadowrun Online, Shadowrun Returns, Shadowrunner Dossier, shaman, spirit|