In which Vox and Mr. Johnson begin a new series of episodes about running a Shadowrun campaign. Includes a new critter corner, storytime, and a review of Gun H(e)aven 3.
In which Vox and Mr. Johnson uncover the many ways of the adept. Not just for martial artists anymore, the adept can be one of the most versatile or specialized characters in Shadowrun. Also included, a new listener-submitted runner story and a new segment.
In which Vox and Mr. Johnson discuss the role of the rigger. A new critter corner segment covers barghests: how to survive an encounter with them, or how to best inflict them upon your unsuspecting players! Also, a correction on spirits, who are in fact difficult to take down with normal weapons after all.
Here is the link to the Shadowrun 5th Edition hot patch errata document, with pricing and availability for autosofts:
In which Mr. Johnson and Vox discuss hermetic mages, shamans, and aspected magicians in the third installment of the Shadowrunner Dossiers. There is exciting news on the Shadowrun Returns front, Critter Corner covers Spirits, and there is an extra-long listener story to make up for the extra-long absence!
For the Running the Shadows blog story on progressive recoil and how it improves the game: http://shadowrungm.blogspot.com/2013/11/tactics-recoil-and-single-shot-guns.html
Vote today for Shadowrun Returns for best RPG and best indie game in Game Debate’s Global Game Awards 2013! http://www.game-debate.com/awards/2013/nominee/shadowrun-returns
* If I’m reading the website correctly, you have until 8AM Central time on 11/27/13 to vote.
In which Vox and Mr. Johnson discuss the second Shadowrunner archetype: Matrix users, specifically Deckers and Technomancers. Keeping in line with the Matrix theme, this episode’s Critter Corner segment covers Sprites. Also included: another Shadowrun Returns module review and a listener-submitted story!
Join us for the first bonus episode of the Arcology Podcast, in which Mr. Johnson interviews Justin from the Hidden Grid: The Sixth World Chronicles actual play Shadowrun podcast. Our conversation covers the topics of running a game online, GM’ing Shadowrun, and more.
In which Vox and Mr. Johnson delve into the character archetype of the Street Samurai, including what Street Sams do, how to create them, and some roleplaying tips. Also included: a new Critter Corner segment and another listener submitted story.
- The CritCon website
- Convention schedule
- From the website, here is the event description:
- “CritCon is the first annual gaming convention hosted by the CriticalGlitch podcast. It is a day of gaming to help your fellow man, as admission is only a donation to the Mid Ohio Food Bank. The convention opens at 9:00 AM and goes until 7:00 PM. Come out and play some games and help those in need. The mid Ohio Food Bank is always in need of supplies here is a list of their most commonly needed items. http://www.midohiofoodbank.org/pdfs/FoodDrive/MOF-Grocery-list-2013.pdf For each non perishable item brought for the Mid Ohio Food Bank, including the five requested for admission you will be given a ticket. Tickets can be redeemed during any Shadowrun game at CritCon to add 1 additional die to any roll. There is no limit on the number of tickets that can be redeemed during the event.”
In which Vox and Mr. Johnson provide useful advice for surviving the completion of a run, including what to do when your employer decides to geek you. Also included: a new Shadowrun Returns module review, another listener submitted story, and a brand new segment.
In which Vox and Mr. Johnson discuss the means of conducting a shadowrun, specifically various approaches to consider: when to keep it quiet and when to break out the big guns. Come for the discussion, stay for the first listener-submitted runner story!
In which Vox and Mr. Johnson explore the legwork phase of a shadowrun, including the gathering of information and the formulation of plans. Also included: Our first Shadowrun Returns module review!
Some show notes:
In this episode, we cover how you can manually install Shadowrun Returns modules. Here are the addresses we talked about:
PC: \Users\(your user name)\Appdata\Local\Harebrained Schemes\Shadowrun Returns\ContentPacks\
Mac: \Users\(your user name)\Library\Application Support\Harebrained Schemes\Shadowrun Returns\ContentPacks
Also, here’s the URL to find the “From the Shadows, Run” modules Act I and parts 1 and 2 of Act II: http://www.nexusmods.com/shadowrunreturns/?