In which Vox and Mr. Johnson explore the legwork phase of a shadowrun, including the gathering of information and the formulation of plans. Also included: Our first Shadowrun Returns module review!
Some show notes:
In this episode, we cover how you can manually install Shadowrun Returns modules. Here are the addresses we talked about:
PC: \Users\(your user name)\Appdata\Local\Harebrained Schemes\Shadowrun Returns\ContentPacks\
Mac: \Users\(your user name)\Library\Application Support\Harebrained Schemes\Shadowrun Returns\ContentPacks
Also, here’s the URL to find the “From the Shadows, Run” modules Act I and parts 1 and 2 of Act II: http://www.nexusmods.com/shadowrunreturns/?
In which your hosts Vox and Mr. Johnson begin a four-part series about the anatomy of a Shadowun. This series begins with an exploration of “The Meet”, which is often how a Shadowrun begins.
Show Notes (Thank you to listener SpitDawg for compiling these notes for us!):
0:00:00 Episode 002
0:00:32 Last of the Shadowrun 5th Edition hardcopy preorders are scheduled to ship
0:00:41 Shadowrun 5th Edition PDF is the highest selling product on DrivethruRPG
http://rpg.drivethrustuff.com/product/115985?affiliate_id=618124 (affiliate link)
0:01:03 Shadowrun Returns: Berlin downloadable content slated for January release
0:02:50 Anatomy of a Shadowrun Part 1: The Meet
0:03:25 Three Primary Goals
Get as much information as you possibly can.
Get as much nuyen out of your employer as possible
Establish as many safeguards as possible for getting paid
0:05:03 Who is Mr. Johnson?
0:08:00 What questions to ask.
Is that the best you can do?
Is there any additional information you have about this job?
How do we contact you?
How much nuyen up front?
What gear can you provide?
0:12:49 Instill apprehension to double-cross.
0:13:48 Negotiate the terms of the next meeting.
Who will be at the meet?
What should you be looking for?
When is the meet?
Where will it be held?
How will you be paid?
Fixer holds the money
0:16:00 Know when to walk away.
Game Master should prepare for a group to turn down a run.
Do not railroad players to take jobs.
0:21:54 Other Considerations
0:23:18 Equipment Considerations
White Noise Generator
0:26:20 Lim Dul the Necromancer
Magic the Gathering Picture
0:32:42 Send Feedback
Email contact at the arcology podcast.
0:33:45 Music by Prism Shard
In which your hosts Vox and Mr. Johnson discuss the cyberpunk fantasy roleplaying game Shadowrun, introducing new players to the world, and whetting long-time Shadowrun fans’ appetites for the newly-released fifth edition of the game!
(Thanks to listener SpitDawg for the breakdown of the episode!)
[NOTE: We did a little editing in 2015 to cut down on the dead air in this episode, so the breakdown didn’t quite line up anymore. The content is still there, but the timestamps have changed.]
Year of Shadowrun
What is Shadowrun?
- Neo-Anarchist Podcast
NV Elf Mage & Sun Tzu Mage
- Stupid Runner Stories
- Email contact at the arcology podcast.
- Facebook: https://www.facebook.com/arcologypodcast
- Review on iTunes: https://itunes.apple.com/us/podcast/arcology-shadowrun-community/id717760548?mt=2
Music by Prism Shard
As we work on the first show, I’d like to take a moment to send out some thanks. First thanks go to Catalyst Game Labs, without whom we’d have no subject matter for our inspiration. Second, I’d like to thank my husband (Mr. Johnson), who came up with the idea to do this. Thanks, babe. And third, we would both like to thank Opti over at the Neo-Anarchist Podcast. We both love the show.